Object detection is a computer vision task in which the goal is to detect and locate objects of interest in an image or video. The task involves identifying the position and boundaries of objects in an image, and classifying the objects into different categories. It forms a crucial part of vision recognition, alongside image classification and retrieval.
Monocular 3D object detection has achieved impressive performance on densely annotated datasets. However, it struggles when only a fraction of objects are labeled due to the high cost of 3D annotation. This sparsely annotated setting is common in real-world scenarios where annotating every object is impractical. To address this, we propose a novel framework for sparsely annotated monocular 3D object detection with two key modules. First, we propose Road-Aware Patch Augmentation (RAPA), which leverages sparse annotations by augmenting segmented object patches onto road regions while preserving 3D geometric consistency. Second, we propose Prototype-Based Filtering (PBF), which generates high-quality pseudo-labels by filtering predictions through prototype similarity and depth uncertainty. It maintains global 2D RoI feature prototypes and selects pseudo-labels that are both feature-consistent with learned prototypes and have reliable depth estimates. Our training strategy combines geometry-preserving augmentation with prototype-guided pseudo-labeling to achieve robust detection under sparse supervision. Extensive experiments demonstrate the effectiveness of the proposed method. The source code is available at https://github.com/VisualAIKHU/MonoSAOD .
Human-Object Interaction (HOI) detection aims to localize human-object pairs and classify their interactions from a single image, a task that demands strong visual understanding and nuanced contextual reasoning. Recent approaches have leveraged Vision-Language Models (VLMs) to introduce semantic priors, significantly improving HOI detection performance. However, existing methods often fail to fully capitalize on the diverse contextual cues distributed across the entire scene. To overcome these limitations, we propose the Instance-centric Context Mining Network (InCoM-Net)-a novel framework that effectively integrates rich semantic knowledge extracted from VLMs with instance-specific features produced by an object detector. This design enables deeper interaction reasoning by modeling relationships not only within each detected instance but also across instances and their surrounding scene context. InCoM-Net comprises two core components: Instancecentric Context Refinement (ICR), which separately extracts intra-instance, inter-instance, and global contextual cues from VLM-derived features, and Progressive Context Aggregation (ProCA), which iteratively fuses these multicontext features with instance-level detector features to support high-level HOI reasoning. Extensive experiments on the HICO-DET and V-COCO benchmarks show that InCoM-Net achieves state-of-the-art performance, surpassing previous HOI detection methods. Code is available at https://github.com/nowuss/InCoM-Net.
Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-evel reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.
Adaptive robots in dynamic production environments require robust perception capabilities, including 6D pose estimation and multi-object tracking. To address limitations in real-world data dependency, noise robustness, and spatiotemporal consistency, a LiDAR framework based on the Robot Operating System integrating a synthetic-data-trained Transformation-Equivariant 3D Detection with multi-object-tracking leveraging center poses is proposed. Validated across 72 scenarios with motion capture technology, overall results yield an Intersection over Union of 62.6% for standalone pose estimation, rising to 83.12% with multi-object-tracking integration. Our LiDAR-based framework achieves 91.12% of Higher Order Tracking Accuracy, advancing robustness and versatility of LiDAR-based perception systems for industrial mobile manipulators.
Conformal risk control (CRC) provides distribution-free guarantees for controlling the expected loss at a user-specified level. Existing theory typically assumes that the loss decreases monotonically with a tuning parameter that governs the size of the prediction set. This assumption is often violated in practice, where losses may behave non-monotonically due to competing objectives such as coverage and efficiency. We study CRC under non-monotone loss functions when the tuning parameter is selected from a finite grid, a common scenario in thresholding or discretized decision rules. Revisiting a known counterexample, we show that the validity of CRC without monotonicity depends on the relationship between the calibration sample size and the grid resolution. In particular, risk control can still be achieved when the calibration sample is sufficiently large relative to the grid. We provide a finite-sample guarantee for bounded losses over a grid of size $m$, showing that the excess risk above the target level $α$ is of order $\sqrt{\log(m)/n}$, where $n$ is the calibration sample size. A matching lower bound shows that this rate is minimax optimal. We also derive refined guarantees under additional structural conditions, including Lipschitz continuity and monotonicity, and extend the analysis to settings with distribution shift via importance weighting. Numerical experiments on synthetic multilabel classification and real object detection data illustrate the practical impact of non-monotonicity. Methods that account for finite-sample deviations achieve more stable risk control than approaches based on monotonicity transformations, while maintaining competitive prediction-set sizes.
Open-set test-time adaptation (OSTTA) addresses the challenge of adapting models to new environments where out-of-distribution (OOD) samples coexist with in-distribution (ID) samples affected by distribution shifts. In such settings, covariate shift-for example, changes in weather conditions such as snow-can alter ID samples, reducing model reliability. Consequently, models must not only correctly classify covariate-shifted ID (csID) samples but also effectively reject covariate-shifted OOD (csOOD) samples. Entropy minimization is a common strategy in test-time adaptation to maintain ID performance under distribution shifts, while entropy maximization is widely applied to enhance OOD detection. Several studies have sought to combine these objectives to tackle the challenges of OSTTA. However, the intrinsic conflict between entropy minimization and maximization inevitably leads to a trade-off between csID classification and csOOD detection. In this paper, we first analyze the limitations of entropy maximization in OSTTA and then introduce an angular loss to regulate feature norm magnitudes, along with a feature-norm loss to suppress csOOD logits, thereby improving OOD detection. These objectives form ROSETTA, a $\underline{r}$obust $\underline{o}$pen-$\underline{se}$t $\underline{t}$est-$\underline{t}$ime $\underline{a}$daptation. Our method achieves strong OOD detection while maintaining high ID classification performance on CIFAR-10-C, CIFAR-100-C, Tiny-ImageNet-C and ImageNet-C. Furthermore, experiments on the Cityscapes validate the method's effectiveness in real-world semantic segmentation, and results on the HAC dataset demonstrate its applicability across different open-set TTA setups.
Pretrained Vision Transformers (ViTs) such as DINOv2 and MAE provide generic image features that can be applied to a variety of downstream tasks such as retrieval, classification, and segmentation. However, such representations tend to focus on the most salient visual cues in the image, with no way to direct them toward less prominent concepts of interest. In contrast, Multimodal LLMs can be guided with textual prompts, but the resulting representations tend to be language-centric and lose their effectiveness for generic visual tasks. To address this, we introduce Steerable Visual Representations, a new class of visual representations, whose global and local features can be steered with natural language. While most vision-language models (e.g., CLIP) fuse text with visual features after encoding (late fusion), we inject text directly into the layers of the visual encoder (early fusion) via lightweight cross-attention. We introduce benchmarks for measuring representational steerability, and demonstrate that our steerable visual features can focus on any desired objects in an image while preserving the underlying representation quality. Our method also matches or outperforms dedicated approaches on anomaly detection and personalized object discrimination, exhibiting zero-shot generalization to out-of-distribution tasks.
Camouflaged object detection (COD) aims to identify targets that are highly blended with their backgrounds. Recent works have shown that the optical characteristics of polarization cues play a significant role in improving camouflaged object detection. However, most existing polarization-based approaches depend on complex visual encoders and fusion mechanisms, leading to increased model complexity and computational overhead, while failing to fully explore how polarization can explicitly guide hierarchical RGB representation learning. To address these limitations, we propose CPGNet, an asymmetric RGB-polarization framework that introduces a conditional polarization guidance mechanism to explicitly regulate RGB feature learning for camouflaged object detection. Specifically, we design a lightweight polarization interaction module that jointly models these complementary cues and generates reliable polarization guidance in a unified manner. Unlike conventional feature fusion strategies, the proposed conditional guidance mechanism dynamically modulates RGB features using polarization priors, enabling the network to focus on subtle discrepancies between camouflaged objects and their backgrounds. Furthermore, we introduce a polarization edge-guided frequency refinement strategy that enhances high-frequency components under polarization constraints, effectively breaking camouflage patterns. Finally, we develop an iterative feedback decoder to perform coarse-to-fine feature calibration and progressively refine camouflage prediction. Extensive experiments on polarization datasets across multiple tasks, along with evaluations on non-polarization datasets, demonstrate that CPGNet consistently outperforms state-of-the-art methods.
Open-vocabulary human-object interaction (HOI) detection is a step towards building scalable systems that generalize to unseen interactions in real-world scenarios and support grounded multimodal systems that reason about human-object relationships. However, standard evaluation metrics, such as mean Average Precision (mAP), treat HOI classes as discrete categorical labels and fail to credit semantically valid but lexically different predictions (e.g., "lean on couch" vs. "sit on couch"), limiting their applicability for evaluating open-vocabulary predictions that go beyond any predefined set of HOI labels. We introduce SHOE (Semantic HOI Open-Vocabulary Evaluation), a new evaluation framework that incorporates semantic similarity between predicted and ground-truth HOI labels. SHOE decomposes each HOI prediction into its verb and object components, estimates their semantic similarity using the average of multiple large language models (LLMs), and combines them into a similarity score to evaluate alignment beyond exact string match. This enables a flexible and scalable evaluation of both existing HOI detection methods and open-ended generative models using standard benchmarks such as HICO-DET. Experimental results show that SHOE scores align more closely with human judgments than existing metrics, including LLM-based and embedding-based baselines, achieving an agreement of 85.73% with the average human ratings. Our work underscores the need for semantically grounded HOI evaluation that better mirrors human understanding of interactions. We will release our evaluation metric to the public to facilitate future research.
Understanding human behaviour in crowded indoor environments is central to surveillance, smart buildings, and human-robot interaction, yet existing datasets rarely capture real-world indoor complexity at scale. We introduce IndoorCrowd, a multi-scene dataset for indoor human detection, instance segmentation, and multi-object tracking, collected across four campus locations (ACS-EC, ACS-EG, IE-Central, R-Central). It comprises $31$ videos ($9{,}913$ frames at $5$fps) with human-verified, per-instance segmentation masks. A $620$-frame control subset benchmarks three foundation-model auto-annotators: SAM3, GroundingSAM, and EfficientGroundingSAM, against human labels using Cohen's $κ$, AP, precision, recall, and mask IoU. A further $2{,}552$-frame subset supports multi-object tracking with continuous identity tracks in MOTChallenge format. We establish detection, segmentation, and tracking baselines using YOLOv8n, YOLOv26n, and RT-DETR-L paired with ByteTrack, BoT-SORT, and OC-SORT. Per-scene analysis reveals substantial difficulty variation driven by crowd density, scale, and occlusion: ACS-EC, with $79.3\%$ dense frames and a mean instance scale of $60.8$px, is the most challenging scene. The project page is available at https://sheepseb.github.io/IndoorCrowd/.